Devlog
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ProtoDungeon 3 demo bugfixes!!!
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Every day I must decide that it will be enough
- I dunno if this is a good trailer, but things have changed a lot, and I needed to give it a bit of a refresh… last…
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Been a little busy because…
- I think we all deserve a waterfall
- Sometimes you gotta go with the flow, even if the flow is confusing as heck
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Doing some pixel art the way they used to before computers
- Floating crate
- Grotto at night and in day!
- Me: [working on ProtoDungeon 3 by placing decorative tiles behind a cliff literally no one will ever see]
- ProtoDungeon 3 update: he will NOT let you read the books.
- ProtoDungeon 3 update: Mustache guy has a house in progress!
- Also did a thing where I can just move rooms around now!
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Was drawing an NPC and then forgot about it to go help make dinner.
- Droppin’ some trees so you can have your carbon dioxide processed while you explore :)
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Steam likes to send me these reminders every month this is fine it’s fine cool thanks
- Wanna play ProtoDungeon 3 early???
- Hmmmm
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ALT
- The Starflower Engine - Dialogue Creator
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Even though ProtoDungeon: Episode III is still planned to be in 2D, The Starflower Engine can handle the transition…
- There’s sort of this pressure I think to always have big, quality, detailed dev posts, and sometimes I get so deep into…
- Flowers is important!
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Vrin by Studio Spacefarer
- The Starflower Engine
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My stance on generative AI
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Postmortem/Smallnalysis - In which I make assumptions on why ProtoDungeon Episodes I and II have low numbers
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Steam Sale results???
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PD2 Steam update progress!
- Steam Autumn Saaaaaale
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Progressing on the PD2 update is going well!
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Reviews for ProtoDungeon 2, thanks to my wonderful friends 🥰
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Devlog update
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IT’S HAPPENING
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Trying this again?
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Studio Spacefarer Steam Dev Page
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Hi y'all, if you played ProtoDungeon Episode I or ProtoDungeon Episode II on Steam, it would be super helpful to me if…
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Hey y'all just a small bit of news that
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ProtoDungeon: Episode II in one week!!!
- Wishlist Episode TWO on Steam
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I am being forced to invent ladders
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ProtoDungeon: Episode I - update status and so on
- ProtoDungeon: Episode I goes live on Steam TOMORRAHHHH
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Trying Some Stuff
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## 63 Wishlists
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ProtoDungeon: Episode I is finally coming to Steam AHHHHHHHHH
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Thankful today for my two kids and for our new baby.
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Thank you!
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Baby… and the bills
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Redid the Game Over scene in ProtoDungeon 3!
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the shadow is back!!! (you probably didn’t even know it was gone)
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## Face your fears!
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😈😈😈😈 you too can wishlist ProtoDungeon on Steam and join the evil horde!
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The State of Things Yet to Come
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Testing a new method for tall grass :)
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Intermission
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The State of Things Present
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The State of Things Past
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2023: 8 Years and a Christmas Carol Devlog
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Thanks beyond thanks for the reply youll
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Um wow you know that thing they say about how
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Devlog update
- this is fun :D
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Thank you for this amazing art of ProtoDungeon Girl @shalmonsdraws!!
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update de palette!
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One of the things that had been blocking me (heh heh) was various collision and 3D issues with the pushable blocks.
- In order to do borderless windowed, I had to turn off the normal window frame.
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I think I’m finally ready to start being creative again.
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What’s up everyone?
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Hi there if youre able to answer it i have a
- Made a lil freecam so I can debug!
- How to use GameMaker’s filters for lighting!
- I made it better!
- AHHHHH
- protodungeon 3 enemy
- testing a bunch of these bouncy friends all at once
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My only regret is not setting up autotile earlier I was a fool, this is SO MUCH EASIER AHHHH
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Working on a different method for nighttime (and possibly contrast/brightness/etc) and accidentally created something…
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Been playing with my new depth sorting and come up with some stuff that works surprisingly well!
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As a follow-up, I wanted to see if depth was the issue, so I added a sine motion to it.
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I’ve been trying to figure out WHY depth sorting isn’t working for the blocks, so I cobbled together a matrix for a 3D…
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bridges are working!!
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stairs are working again!!!
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Depth-sorting is solved! Z-tilting rules!
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I received this email the other day lol
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The January Experiment
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The region objects positionwidthheight give you
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April 2021
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March 2021
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Is there a way to get your personal discord handle
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2 its a very unique and underutilized visual
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2020
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Debugblog: Darn Diagonals
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💗
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New title card!
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DEVTOBER 31 [retrospective]
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DEVTOBER 13-30
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DEVTOBER 09-12
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Z-Height: how it’s done
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DEVTOBER 05 - 08
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DEVTOBER 01 - 04
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Spacefarer Newsletter: September 2020
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What engine are you using to make proto dungeon
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Any tips for coming up with color palettes that
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Spacefarer Newsletter: August 2020
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Spacefarer Newsletter: July 2020
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Spacefarer Newsletter: June 2020
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Spacefarer Newsletter: May 2020
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ProtoDungeon: Episode II is now available for macOS too!
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Episode I version 2.0.x and macOS support!
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Just finished proto dungeon episode 1 and its
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Hey everyone!
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Episode II dev update!
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ProtoDungeon: Episode II by Studio Spacefarer
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What even is ProtoDungeon
- ProtoDungeon: Episode II is OUT NOW
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Retrospective - ProtoDungeon: Episode II
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Are the episodes playable to the public if so
- Dear everyone,
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Upping my title card game for Episode II :D
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devtober day 30
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devtober day 29
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Oops, forgot to post yesterday…
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devtober day 26
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devtober day 25
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devtober day 24
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devtober day 23
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devtober day 22
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devtober day 21
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devtober day 20
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devtober day 19
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devtober day 18
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devtober day 17
- devtober day 16
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devtober day 15
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devtober day 14
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devtober day 12-13
- devtober day 11
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devtober day 10
- devtober day 8
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Got the blend editor working so that I can smoothly switch between the two versions of the music.
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devtober day 6
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devtober day 5
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devtober day 4
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devtober day 3
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devtober day 2
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devtober day 1
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ProtoDungeon: Episode II alpha update v0.12.0
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Quasidaily Updates - ProtoDungeon: Episode II - August 31 - September 13, 2019
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Quasidaily Updates - August 24-31, 2019
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Hello i seem to be having a similar problem you
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Quasidaily Update ProtoDungeon: Episode II - August 21, 2019
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Quasidaily Update - August 20, 2019 -Added… uh… SPECIAL HANDLING in case the player positioning in the save file gets…
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ProtoDungeon: Episode II
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Small animations/fades make a big difference in readability and the ever-important Snazziness Factor™.
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## (WIP!) Menus/options for ProtoDungeon: Episode II.
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Patron alpha v0.5.0 - Dungeon Remodel!
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ProtoDungeon: Episode II patron alpha is live!!!
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Night and torches are now working properly! :D
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Day/night will be very important in The Waking Cloak (and, by extension, ProtoDungeon), so here’s an early test version…
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For protodungeon is each room its own room in
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Meet the solo dev behind The Waking Cloak, an 8-bit Zelda-Like
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ProtoDungeon: Episode I - post-release analysis
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Ive been following you for about a year now i
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What exploration means to me
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ProtoDungeon: Episode I by Studio Spacefarer
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Building a ProtoDungeon
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Hear ye, hear ye!
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Ive been watching this blog for a while now ever
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Two for one today!
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ProtoDungeon: Episode I
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FINALLY starting to add art to the #ProtoDungeon.
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On Creative Burnout and How to Get Stuff Done Without It
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Some pits drop you down to lower floors!
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How many people are working on the waking cloak
- Higher quality version of this post.
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When you upgrade the swap spell, you can control its direction… with your miiiiiind!
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A look back…
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So pleased with how levels and cliffs turned out in the ProtoDungeon!
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I also have two types of swap objects now: jars, which break when you swap with them, and “that diamond thing (patent…
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“Swap energy” reflectors (aka… mirrors) are now operational in the ProtoDungeon!
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Another ProtoDungeon update!
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Doors are working at last for the ProtoDungeon!
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Here’s the first in-game “whitebox” for the ProtoDungeon!
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The ProtoDungeon makes a reappearance!!
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Momo is helping me work on The Waking Cloak’s overworld!
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I am still learning
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NaNoWriMo Report + Genogatchi
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I did one final gamedev stream before the baby comes!
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Oh gosh the more i see of this the more i get
- The Waking Cloak: H i s t o r i e s & L o r e
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What size tiles are you making im working on a
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I know I’ve been silent for a while, but it’s because I’ve been very hard at work on this for you guys.
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Just when you thought this couldn’t get any better, you add line-of-sight boxes and IT BECOMES A WORK OF ART.
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HAS SCIENCE GONE TOO FAR?
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I ran a poll on Twitter asking if people wanted to see my WIP map of The Waking Cloak, and the overwhelming majority…
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Week of July 8, 2018
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Are you ever going to post to patreon again and
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Week of June 17, 2018
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What engine are you using to make your game
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Hi i just stumbled across your game that is being
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I forgot to actually add AI to this enemy and give it its own sprite.
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Week of June 10, 2018
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Week of June 3, 2018
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One of my favorite things about the setting of The Waking Cloak is fitting in some pretty wild boss concepts!
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Week of May 27, 2018
- Bug… or new dance troupe??
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Week of May 20, 2018
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Week of May 13, 2018
- Testing out new collision and some new knockback code!!
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Week of May 6, 2018
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Weekly Repoooorts
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Hey just wondering are you looking for beta
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“Sure I’ll rework the collision!
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What happened
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It’s been a long few weeks, but I still got some stuff done!
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Block pushing is now past prototype and you can actually do it in the game!
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Here’s my new, revolutionary block-pushing mechanic… and a rare glimpse one of my prototype rooms for #TheWakingCloak!
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Today I'm back to my day job!
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The Waking Cloak Discord server has launched, and YOU’RE ALL INVITED!!!
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2017 and Onward
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Roll attack is in the game!!
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Hey i highly recommend the book the slight edge
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Those clones are cool actually itd be neat if
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Working on enemy AI for the first time.
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Mini-update!
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TWO THOUSAND FOLLOWERS
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Facebook page launched!
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Your project is very inspiring can i ask how do
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MAN it feels good to be back.
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Hey, everyone!
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NaNoWriMo Update
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Hey ive been learning gamemaker for the better
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State of the Game Oct 2017
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“I do not approve of this shabby compartment,” is the first thing Roderek was heard to have said when boarding the…
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How did you get your smooth camera movement
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Better Difficulty Modes
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Seniand Bipso call her Mom, but Lyda is also the best (and possibly only) baker on the island.
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Careful you don’t plunge to your death!
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Baka thinks he knows a lot, but when you set him down in an unfamiliar situation (pretty much any situation), he shows…
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It’s my birthday, yay!
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He’s not mentioned in any folktale or legend, unlike Vanth, but recent reports tell of a new, menacing figure…
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More of a message then a question but i love your
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Nobody on the island–not even the adventurous Pono–has met the mysterious old lady in the woods.
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How did you pick your color palette for your game
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What gamemaker games are a must play also know
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Yo!
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Pono is the most adventurous of the turtle tribe (at least until Opo grows up), venturing far outside the swamp and…
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I am really excited for this game keep up the
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So some questions are you aiming to earn money
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I am unbelivably excited for this game i juat
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Hey games looking great frequent question do
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Who needs to walk when you can roll?
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Was wondering what software you use to draw your
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Spent a bit of time today tweaking Vanth’s animations and a few other details!
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In darkness she walked, down in the vale, illuminated by the moon and starlight she coveted so desperately.
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Ziddo is cool, and he’ll be the first to let everyone know just how much cooler he is than you.
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Your game totally reminds me of links awakening
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After drawing a whole bunch of individual frames for an animation, I like to create a mockup to see how it will work…
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Hello everything is looking great perhaps for
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Most villagers have never heard of Odys the Hermit, never mind seen him.
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Some SNES Instrument Demos
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Monday NPC vote is up!
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Also what do you use to make your art do you
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Hey dude love the blog ive had a brief look at
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Because I love you guys, here’s a goofy bug gif back when I was ironing out combat movement.
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Flashing sprites with a shader in GameMaker!
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I like your graphics a lot
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Hey any plans for 2d platformer sections in the
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Loros has arrived with his trademark pedantry and snobbery!
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Look, a roll mockup!
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A quick and easy way to do a sword-slash effect in GameMaker!
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So whats up with the titular waking cloak any
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This is an incredibly important question will the
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Bipso is that kid.
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Hey ive been following this blog for a while
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Is hard working in the games industry as a
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Hey just found this blog but im already a huge
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Meet Fen!
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Closer and closer to mimicking the music of the SNES!
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When this game is finished do you plan on having
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Mayor-King Ogwarther XV has ruled/governed the island for decades, as has his bloodline before him.
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I’ve been working on combat for three weeks.
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I threw together a Final Destination-style stage to showcase the combat rework.
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Seni works hard as the town runner, carrying messages from house to house, and even to the mayor-king himself.
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I love how fluid your fighting anim is 3
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Starting to use some of the methods real artists use, and it’s definitely made the drawing/animation process so much…
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Ladies and gentlemen…
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Hibu the Gibu Farmer is all about old-fashioned, often indecipherable wisdom.
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A swarthy sailor that keeps the refugee ship afloat!
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Have you considered asking someone else to do the
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June State of the Game
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Meet Opo, the smallest of the turtle tribe!
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The final (~for now~) version of the east-facing sword attack!
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Hi big fan of your work and excited for your
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Finally getting to the point where the combat animation feels GOOD.
- Just creepin’ aroun-ARGLHALGLABLGHALGLABALGHALGAH
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Planning out player states beforehand is extremely helpful!
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**HAPPY 1,001 FOLLOWERS!!!**
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New camera transitions!
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NEW.
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A Terrible Guide to 2D Zelda-Like Rooms in GameMaker
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Had a couple moments walking around town.
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BEHOLD, ONE OF YOUR FLUFFY OVERLORDS.
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I’m not an expert, but this seems… off.
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I fixed the accidental (or was it?) moonwalking.
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It’s fan art time! :D
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“Let’s try a new animation system,” I declared.
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One of the many guards of the castle, this… er… totally non-generic guard absolutely does not look the same as every…
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Hello daniel i have been following progress on
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Just found this blog whats the games details
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Been working on ~combat feel~ this week!
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Meet Firula!
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Awesome to find these gamedev blogs keep up the
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The results are in.
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Town Tileset Mockup!
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Mini-update
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We held a very important poll on Twitter and your voices have been heard!
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This is a new “series” where we’ll introduce characters of The Waking Cloak!
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I’M SORRY I EVER SPOKE TO YOU.
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Your game looks great man keep up the good work
- Ladies and gentlemen… we have a dialogue system.
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Boss mockup number two!
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Made huge progress on the inventory.
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My equipment threw a party.
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Boss Mockup #1 - The Old Man
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An experiment with particles gone very wrong.
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I was really struggling with feelings of inadequacy and frustration.
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Super Gamedev Stream Cancelled :(
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Adventures in Sub-Pixel Space, Part 2
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This is my favorite bug.
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SUPER GAMEDEV STREAM!
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Here’s v2 of the inventory screen!
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Organizing a layout for the inventory is hard!
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Gamedev Stream!
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Another Zelda equipment question!
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Equipment question for y’all
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I wanted to do a really unique mountain location this time.
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Last fan art of the week.
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Another fan art, again from John Ganes on Twitch.
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Another fanart.
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The very first fan art for The Waking Cloak!
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Palette change shaders are working (the enemy flashes when it gets hit), and we’ve got a first attempt at grass…
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Here’s my latest mockup!
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Cuttin’ the grass!
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Working on tall grass…
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The winner of the Great Palette Election 2017!
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Two screenshots for the price of one!
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Combat is coming along, bit by bit!
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Oh man, I put this on Twitter, but I almost forgot to post it here!
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Sorry if this is a total dick thing to ask but if
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2016 Year in Review
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Fixed the movement thing if not try an
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When I said, “I think I’ll add some movement to the sword attack,” this is not what I meant.
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Fixed the sword hitbox!
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Hitboxes (red) in action!
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Game Update!
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Drew this lil creep for target practice as I get sword hitboxes up and running.
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Adventures in Sub-Pixel Space
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Secret pond mockup, version three.
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Secret pond mockup!
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We’re Back! (devlog 4)
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Hey…
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Game Update 3 (Sept 20 - Oct 3)
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Perfect Storm (devblog 3)
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Field and ruins mockup!
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This mockup is for the coast of the island!
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Resolution is Hard (devblog 2 / update 2)
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Mockup for a dungeon: The Roots of the Lotus Tree.
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Entrance to The Barrow.
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Finding the Core (devblog 1 / update 1)
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Launching the site pushed me way behind, but here’s some mockups from last week.
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A mockup to test some of the trickier tiles.
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A mockup!
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LAUNCH, BABY, LAUNCH!