devtober day 12-13

I forgot to post yesterday, but I got some good stuff done. Added a fancy toggle trigger which is a big advancement on my previous trigger objects. When the player touches it, it runs a script (which I can set per instance, including parameters), deactivates itself, and activates all the other toggle triggers on the same channel (a channel is just a string in this game–in this case, “musicBlend”).  I hooked a few of these up to the music manager and now they trigger the blend between the two versions of the music.  **This means music is DONE!**

I forgot to post yesterday, but I got some good stuff done. Added a fancy toggle trigger which is a big advancement on my previous trigger objects. When the player touches it, it runs a script (which I can set per instance, including parameters), deactivates itself, and activates all the other toggle triggers on the same channel (a channel is just a string in this game–in this case, “musicBlend”).

I hooked a few of these up to the music manager and now they trigger the blend between the two versions of the music.

This means music is DONE!

Also posted on Tumblr.