Week of May 27, 2018
Sunday
Spent the day with in-laws!
Monday
Busy day (even with the day off)–saw Solo, went shopping, cleaned the house, cooked for a few days, etc. No time for game dev!
Tuesday
Did some research into simple enemy AI. What I have kinda works but is overly complicated.
Wednesday
Got the game up and running on my new laptop (!!!). It’s so pretty on an IPS screen. Also a bit more AI research.
Thursday
Did some learnin’ on music composition!
Friday
Wrote a bit of AI pseudocode before I got hit with some inspiration for a boss concept. I drew that the only way I know how–with pixels!
Saturday
Did some more AI work. Trying to make it more like it should have been originally–the AI has its own inputs almost like a digital controller. They can push left, right, up, down, attack, etc. The AI itself is just a method of choosing which “button” to press. Also fixed a super annoying bug where you could only double attack. Turns out every single actor in the game that didn’t have an AI was queuing up an attack for the player when the button was pressed. Everything in the queue was getting cleared out except the first two attacks. Oops. All better now!
Also posted on Tumblr.