Intermission

The Ghost of Spacefarer Future is working very hard on his speech and has informed me that he needs more time.

SO!

I thought I’d give y’all an update on the things while that’s going on. I’ve been making great progress on ProtoDungeon: Episode III and wanted to share what has been accomplished:

  • Fixed an issue where the player would get stuck in the walk state after getting a key or item
  • Updated the app name on Steam from “ProtoDungeon DX” to “ProtoDungeon: Episode III”
  • Fixed a box that could not be pushed (turns out it was embedded in a rock face)
  • Prevented a key from floating on the water when it should not float on the water
  • Fixed dash state having no way out except to slam into a wall
  • Fixed rotational checks when using a joystick to move
  • Settled on a new tall grass sprite/tile and will include it in the game soon
  • Switched to GameMaker’s new(ish) built-in tile collision instead of my previous cobbled-together, extra-janky tile collision script
  • Implemented GameMaker’s new fullscreen borderless mode and included it as a display setting, meaning people can now choose between real fullscreen and real borderless fullscreen (or the other smaller resolutions of course), instead of my cobbled-together, extra-janky window positioning shenanigans

Lots of detail and polishing work! Most of what’s happening right now is playing through the game over and over, noting any roadblocks or bugs, logging them, and fixing them. Also, while the game is not yet feature-complete, I’ve started trailer planning, meaning I’m identifying everything that needs to be done so I can create a trailer. Excited about that.

Thanks as always for following along! I’m going to go see if ol’ Future Ghost fell asleep.

Also posted on Tumblr.