devtober day 14
Balancing audio is DUMB AND BORING so I started working on the dungeon darkness instead.
I started off intending to do pitch black when not in the overworld/above ground–and may still do this in the future–but I didn’t really properly design the dungeon for it in this episode (and I’ve already tackled way too many features in Episode II anyway). It wound up being more annoying than interesting.
SO I stuck with the night palette instead. Still pretty pleased with how the lighting turned out!
Also posted on Tumblr.