devtober day 1
Got back to work on ProtoDungeon: Episode II in earnest, wrapping up the automatic scaling updates to Greg Banov’s Wandersong engine. Hopefully nearly finished with this, which you can see above!
It’s some work getting a 1600x900 editor to squeeze into a 320x180 game lol. Here’s what it initially looked like:


Also posted on Tumblr.