devtober day 16

Today, I started by attempting to replicate a showstopping bug without any success. It seems to have mysteriously disappeared (which means it’ll pop back up at the most inopportune moment, lol).

I also did a test run through the entire dungeon to make sure recent changes haven’t broken anything big. Nice to see everything’s still in working order!

THEN I worked on wrapping up the tiles–lots of blank space to decorate, and one of my favorite parts of gamedev. :)

Also posted on Tumblr.