devtober day 16
Today, I started by attempting to replicate a showstopping bug without any success. It seems to have mysteriously disappeared (which means it’ll pop back up at the most inopportune moment, lol).
I also did a test run through the entire dungeon to make sure recent changes haven’t broken anything big. Nice to see everything’s still in working order!
THEN I worked on wrapping up the tiles–lots of blank space to decorate, and one of my favorite parts of gamedev. :)
Also posted on Tumblr.