Trying this again?
It was fun (for me) when I used to do little changelog updates so I hope you like little changelog updates!
I’ve been working hard on the PD1&2 patches. PD1 is nearly done! Since last time:
- HUD sprites not tiny anymore and have been put in their proper places
- Mirrors are no longer flat on the ground or on the wrong tiles
- The places you can “jump down” from one level to another now have “slides”, which aren’t necessary in PD3 but these first two eps still have funky Zelda dungeon perspectives
- Music triggers! It plays!
- Everything that has disappeared into the void has had their colors restored
- Reverted pushable blocks to the old art rather than the PD3 art
- Made it so you can’t get an item, quit, reload, and get it again, rinse and repeat forever
- Weird button pushing no longer weird?
- The swap spell now actually moves and swaps again instead of thinking it’s outside the room and immediately yeeting out
- Stopped all the gates in the game from opening and closing on EVERY ROOM CHANGE AHHHHHH (I can still hear the sound effect in my nightmares)
- Owl gate is not missing anymore
- The inventory shouldn’t crash the game anymore
- Getting all the chapel seals shouldn’t crash the game anymore
- Having no location history should no longer crash the game anymore
- Shader now supports opacity (z-tilt hijacks the alpha channel), so now I can actually make things invisible or transparent
- Falling down holes now puts you in the correct places (e.g. not in the walls)
- Invented ladders
- Fixed the newly invented ladders
- Put the dining hall mirrors all back facing the correct direction
- Fixed various things not saving their positions
- Re-added mirror flip dust effect
- Made it so you can no longer get stuck in the kitchen door
- Fixed the ladders again
- Made it so you can get the orb and, y’know, actually beat the game
- Owlery bridge rebuilt
- Items don’t get cutoff when you’re holding them above your head like Link
- Arrows fire again, and have been tuned to be a bit faster (player speed is slightly faster than originally, so you could just walk through them without solving the puzzle lol)
- Added flicker on hurt again
- Door to the prison is actually open again so you can… go in there
- Secret door is a secret again
Whoo that’s a lot more than I remembered!
So up next we’ve got a few things:
- Better graphics for slide-down locations (these are very confusing in PD1 and 2, I get comments about them all the time)
- Fix the menu episode (it just shows “Episode III” right now because we’re running on the new framework babyyyyy)
- Fine-tune respawning from pitfalls
- Stop the throne from misbehaving and pushing you out of the room (rude)
- Pushing jars is really way too fast (I already fixed this one but then it got un-fixed?)
- You can skip some puzzles by falling into bottomless pits now, so that’s fun
- LET THEM DROWN
- Fix the sparse grass in remaining locations
- Photosensitivity (flickering swapped out for just regular opacity, sorry purists, I don’t want to give people headaches and seizures)
- 🏆🏆🏆STEAM ACHIEVEMENTS🏆🏆🏆
Also posted on Tumblr.