Trying this again?

It was fun (for me) when I used to do little changelog updates so I hope you like little changelog updates!

I’ve been working hard on the PD1&2 patches. PD1 is nearly done! Since last time:

  • HUD sprites not tiny anymore and have been put in their proper places
  • Mirrors are no longer flat on the ground or on the wrong tiles
  • The places you can “jump down” from one level to another now have “slides”, which aren’t necessary in PD3 but these first two eps still have funky Zelda dungeon perspectives
  • Music triggers! It plays!
  • Everything that has disappeared into the void has had their colors restored
  • Reverted pushable blocks to the old art rather than the PD3 art
  • Made it so you can’t get an item, quit, reload, and get it again, rinse and repeat forever
  • Weird button pushing no longer weird?
  • The swap spell now actually moves and swaps again instead of thinking it’s outside the room and immediately yeeting out
  • Stopped all the gates in the game from opening and closing on EVERY ROOM CHANGE AHHHHHH (I can still hear the sound effect in my nightmares)
  • Owl gate is not missing anymore
  • The inventory shouldn’t crash the game anymore
  • Getting all the chapel seals shouldn’t crash the game anymore
  • Having no location history should no longer crash the game anymore
  • Shader now supports opacity (z-tilt hijacks the alpha channel), so now I can actually make things invisible or transparent
  • Falling down holes now puts you in the correct places (e.g. not in the walls)
  • Invented ladders
  • Fixed the newly invented ladders
  • Put the dining hall mirrors all back facing the correct direction
  • Fixed various things not saving their positions
  • Re-added mirror flip dust effect
  • Made it so you can no longer get stuck in the kitchen door
  • Fixed the ladders again
  • Made it so you can get the orb and, y’know, actually beat the game
  • Owlery bridge rebuilt
  • Items don’t get cutoff when you’re holding them above your head like Link
  • Arrows fire again, and have been tuned to be a bit faster (player speed is slightly faster than originally, so you could just walk through them without solving the puzzle lol)
  • Added flicker on hurt again
  • Door to the prison is actually open again so you can… go in there
  • Secret door is a secret again

Whoo that’s a lot more than I remembered!

So up next we’ve got a few things:

  • Better graphics for slide-down locations (these are very confusing in PD1 and 2, I get comments about them all the time)
  • Fix the menu episode (it just shows “Episode III” right now because we’re running on the new framework babyyyyy)
  • Fine-tune respawning from pitfalls
  • Stop the throne from misbehaving and pushing you out of the room (rude)
  • Pushing jars is really way too fast (I already fixed this one but then it got un-fixed?)
  • You can skip some puzzles by falling into bottomless pits now, so that’s fun
  • LET THEM DROWN
  • Fix the sparse grass in remaining locations
  • Photosensitivity (flickering swapped out for just regular opacity, sorry purists, I don’t want to give people headaches and seizures)
  • 🏆🏆🏆STEAM ACHIEVEMENTS🏆🏆🏆

Also posted on Tumblr.