Even though ProtoDungeon: Episode III is still planned to be in 2D, The Starflower Engine can handle the transition…

Screenshot from a Studio Spacefarer game.

Even though ProtoDungeon: Episode III is still planned to be in 2D, The Starflower Engine can handle the transition between 2D and 3D seamlessly, so I’ve been experimenting with how some of my existing 2D stuff works with Starflower’s model editor. :)

This isn’t a final model, just proof-of-concepting something more complex!

First I took some of my house tiles here

Then I split it out to get it ready for a UV texture. Took a bit of tweaking, and may still tweak.

From there it can be pieced together! I made some tools that made this process a lot quicker, namely the “extrusion”, which takes the top of the house and lets me expand it downward using the UVs I select from the texture.

There is definitely a different feel to things in 3D. I mean, duh, but besides the obvious: in 2D you have to force things onto two dimensions, while in 3D that mostly has to be removed so it doesn’t look weird. Artistic touches in 2D might have to be worked a bit differently!

Also posted on Tumblr.