Mini-update!
Hey all! Quick textish update for y’all. I’ve had the last few days off work and have been working away at The Waking Cloak quite a lot! Pieces are falling into place, and it’s beginning to feel like an actual game.
Here’s what’s been completed:
- Finished roll attack animations and added roll attacks into the game (I’m still tweaking these and fixing bugs)
- Implemented better collision (from a prototype I have; last time I talked about fixing collision, it was in the prototype)
- Fixed collisions with NPCs
- Fixed a weird movement bug with the sword attack
- Dialogue now triggers again, and using a better method (you can’t talk to NPCs while facing away from them anymore, lol)
- Fixed tall grass (for one, it would cause the brief screen pause whenever you hit the grass, even if i was cut, and for two, I accidentally made it solid while updating the collision… both have been fixed)
- Worked on sketching up puzzles and initial dungeon design for one of the items
- Updated the title screen some more and worked on animating a cloak for it
My laptop died, so I went old-school and sketched out ideas. I actually liked doing things this way!

Continued. Started figuring out how the early parts of a dungeon might work!

Animated cloak WIP! Gotta start by sketching out the basic lines. This has been a major learning process, but we’re getting there.
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