ProtoDungeon: Episode II alpha update v0.12.0

This is it you guys, the next big alpha update… v0.12.0! We jumped up a lot of numbers from last time because there were a lot of major changes!

GAME SAVING

This iteration is just a simple single-slot autosave without manual saving yet. The game saves on every room entrance, item get, and day/night toggle.

SETTINGS

  • Audio: handle volume for master, music (which isn’t in yet lol), and sound effects
  • Graphics: new shader updates for brightness/contrast, resolution/fullscreen management, choose level of pixel scaling (from pixel-perfect to max–I wouldn’t try pixel-perfect quite yet since the camera makes it hard to look at)
  • Input: overhauled system, allowed primary/secondary inputs, added full remapping for keyboard and gamepad

MENU SYSTEM

The update that ties it all together. It’d be annoying if you couldn’t start a brand new game after finishing (I am assuming everyone will replay this at least thirty times) or if you had to change all the settings manually in the .ini file. Episode I just had a title card and some controls info stuffed in there.

OTHER

Added some SECRETS, some graphical updates, dungeon entrance day/night logic, and one unrelated bugfix (could get stuck reading one of the bookshelves).

This update is available to all patrons of the game! You can become a patron for as little as $1 at patreon.com/mrdaneeyul!

What’s up next?

  • Music: new audio engine (the one used in Wandersong!)
  • Darkness: gotta get those dungeons spooky
  • More graphics!

Also posted on Tumblr.