I know I’ve been silent for a while, but it’s because I’ve been very hard at work on this for you guys.
I know I’ve been silent for a while, but it’s because I’ve been very hard at work on this for you guys. :)
The New Inventory Screen
This ended up being a massive undertaking. I thought I’d just clean up the old inventory screen a bit, make it look a touch nicer, and get rid of a few of the things that were obsolete. Little did I know that I was going to spend about a month hammering away at every aspect of the game in order to complete the redesign.
Here’s the old version!

And the new one, for easier comparison:

So what all changed?
- I redrew every single sprite AAAAAAAAH (seriously, this took forever)
- Added a map (which necessitated having the overworld more or less laid out)–it’s not functional yet, but someday…
- Switched the HUD to be darker and thus easier on the eyes
- Added amulet and tablet fragments to the HUD beside gems
- Added a mini-map to the HUD
- Got rid of the mana (I’d dropped it a long time ago but it just kind of sat there on the inventory screen anyway)
- Simplified the frame (for a while, the frame corners even had white “bracket” things making them too fancy and distracting!)
- Rearranged pretty much everything
- Dropped useless key items, including the seed box, the egg, the water bracelet, the scroll, the thorn, two keys, and the four orbs
- Finalized dungeon concepts/location concepts/item sequence (this alone took a week or two) so that I could finalize my equipment
- Cut and trimmed equipment: dropped the mirror, simplified the staff, re-added the wind item as a fan (used to be Soli’s Satchel back when we first created the game!), and upgraded the ring from a key item (partly taking over one of the staff functionalities)
- Added a pretty background that will reflect whether it’s day or night~
- Added the orbs frame… these will mark your progress through the game
- Lots and lots of tweaking everything, etc., etc., ad infinitum
I’m extremely pleased with the final result (though “final” is a loose term–it’ll change as the game continues to evolve, just not as drastically), and I hope you are too. This was a great exercise that really solidified a lot of important stuff. I hope you enjoy! :)
- screenshotsaturday
- gamedev
- indiedev
- pixel art
- pixel graphics
- retrogaming
- zelda
- The Waking Cloak
- inventory
- oracle of ages
- oracle of seasons
- link's awakening
- game boy
Also posted on Tumblr.