Day/night will be very important in The Waking Cloak (and, by extension, ProtoDungeon), so here’s an early test version…
Day/night will be very important in The Waking Cloak (and, by extension, ProtoDungeon), so here’s an early test version of palette swapping on the fly!
It’s NOT done by any means yet–objects/player aren’t included in the palette swap for some reason, while the torches and lighting aren’t working. But we’ll get there. :)
I spent a lot of today revamping my existing palette. Removed a handful of colors I wasn’t using anywhere, consolidated a few other similar ones. I did add 2-3 more colors for night, but since I’d removed so many other colors, I actually have fewer than when I started, so that’s exciting! (This was also a nice opportunity to tweak some of my existing colors that weren’t my favorite and fix some sprites that used an even older palette lol.)
Anyway, top is day/normal, bottom is night! Night uses only colors from the day palette!

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