Quasidaily Update ProtoDungeon: Episode II - August 21, 2019

-Added basic audio to menus. Needs work, but not gonna mess with it too much due to the impending audio engine overhaul.
-Tested camera easing option by flipping it in settings.ini. It works! This will go on the menu somewhere eventually.
-Researched how to implement a deadzone option in settings.ini, but I need to think about this one a bit more. Deferred.
-THIS MEANS MENUS (first pass) ARE DONE TOOOOOOO
-Removed “press space to use it” from ring description, since that could very well be inaccurate if player remaps controls. Don’t know if people will be confused about how to use the ring, but I guess we’ll see!
-Some dialogue writing.
-Worked on art for the dungeon “entrance.” Was stuck on this for a long time before jumping into the save/menu system hole, but I’m really happy with the progression the last day or two now.

Also posted on Tumblr.