PD2 Steam update progress!

As usual, I’ve been quiet for a while, so here’s the progress on the PD2 update on Steam! The current version on Steam works, so almost all of these fixes are a result of updating to the latest “Waking Engine” framework. (Waking Engine is what I’m calling the mechanics/code/assets for The Waking Cloak, ProtoDungeon, and anything else down the pipes that winds up using this!)

Updates

  • Implemented CRT filters
  • Implemented new menus, etc.
  • Updated title screen card from white to black
  • Updated water to latest version (so if you jump off the bridge you’ll drown, instead of just not being able to fall off at all)
  • Changed save functionality to no longer save as soon as you get an item; we don’t need this anymore as we are no longer sending the player back to the start of the room if they fall in a pit

Bugfixes

  • Fix: starlight ring use crashes the game :)
  • Fix: bridges (all of them)
  • Fix: cliffside colliders (you can drown now so let’s be careful)
  • Fix: various objects positioning after sprite origin changes
  • Fix: intro cutscene broken
  • Fix: title screen broken
  • Fix: missing region borders
  • Fix: if you quit and reload you can get the ring item over and over
  • Fix: ring block disappears immediately upon creation
  • Fix: arrow generator positions
  • Fix: UI missing starlight ring
  • Fix: stairs
  • Fix: invisible key
  • Fix: upside down key (??)
  • Fix: “FATHER” headstone moves when you push the mausoleum button, whoops
  • Fix: mausoleum exterior not displaying, covered by mask
  • Fix: basement block not saving position
  • Fix: moon plant and sun headstone not disappearing at day and night respectively

In Progress

  • Finalizing z-tilt on various objects/decoration
  • Finalizing perspective change from 2D Zelda-like interior perspective to full orthographic cutaway perspective
  • Fixing various small “wiring bugs” (fences not hooked up to buttons, etc.)

Also posted on Tumblr.