PD2 Steam update progress!
As usual, I’ve been quiet for a while, so here’s the progress on the PD2 update on Steam! The current version on Steam works, so almost all of these fixes are a result of updating to the latest “Waking Engine” framework. (Waking Engine is what I’m calling the mechanics/code/assets for The Waking Cloak, ProtoDungeon, and anything else down the pipes that winds up using this!)
Updates
- Implemented CRT filters
- Implemented new menus, etc.
- Updated title screen card from white to black
- Updated water to latest version (so if you jump off the bridge you’ll drown, instead of just not being able to fall off at all)
- Changed save functionality to no longer save as soon as you get an item; we don’t need this anymore as we are no longer sending the player back to the start of the room if they fall in a pit
Bugfixes
- Fix: starlight ring use crashes the game :)
- Fix: bridges (all of them)
- Fix: cliffside colliders (you can drown now so let’s be careful)
- Fix: various objects positioning after sprite origin changes
- Fix: intro cutscene broken
- Fix: title screen broken
- Fix: missing region borders
- Fix: if you quit and reload you can get the ring item over and over
- Fix: ring block disappears immediately upon creation
- Fix: arrow generator positions
- Fix: UI missing starlight ring
- Fix: stairs
- Fix: invisible key
- Fix: upside down key (??)
- Fix: “FATHER” headstone moves when you push the mausoleum button, whoops
- Fix: mausoleum exterior not displaying, covered by mask
- Fix: basement block not saving position
- Fix: moon plant and sun headstone not disappearing at day and night respectively
In Progress
- Finalizing z-tilt on various objects/decoration
- Finalizing perspective change from 2D Zelda-like interior perspective to full orthographic cutaway perspective
- Fixing various small “wiring bugs” (fences not hooked up to buttons, etc.)
Also posted on Tumblr.