Mini-update

Screenshot from a Studio Spacefarer game.

It’s been a long time since I’ve had a mockup ready for you guys, since mainly I’ve been working on coding. But! Over the past few weeks I’ve been forming the tileset for towns. I am extremely proud of the mockup that came out of it, and it’ll be up on Saturday. YEAHHHH

So what have I been working on?

  • Inventory system
  • Dialogue system
  • Options system
  • Revisiting subpixels (yes, AGAIN. will probably spawn a “Adventures in SubPixel Space, Part 3″ post.)
  • NPCs (art and code)
  • Tile collision system (the old one was crappy and broke down when I reintroduced subpixels; the new one is much cleaner and actually works. We’re talking two scripts instead of ten).

What will I be working on next?

  • Fixing game-breaking bugs (combat currently crashes the game, yay!)
  • Continuing to introduce NPCs into the game
  • Expanding room sizes. This will not only allow for the camera to stretch its limbs and the game to feel a bit more open/breathable, but also allow support for different monitor resolutions.
  • Camera tweaks for panning around bigger rooms

Also posted on Tumblr.