devtober day 23

Today I got some good stuff done:  -   Fixed the pit room puzzle in the catacombs–a previous fix (which I made so the player couldn’t get stuck) made it so that the apparent solution was actually a really long and tedious process. That tedious solution worked, but I don’t want to leave that in to annoy the player when the real solution takes a bit more thought and is more fun. -   Saved the current music blend so that the correct track will play on load. -   Balanced some of the audio (tall grass was obnoxiously loud in particular). -   Created some new sound effects for the ring blocks and a few other things.  We’re getting VERY CLOSE TO BEING DONE AAAAAAAH

Today I got some good stuff done:

  • Fixed the pit room puzzle in the catacombs–a previous fix (which I made so the player couldn’t get stuck) made it so that the apparent solution was actually a really long and tedious process. That tedious solution worked, but I don’t want to leave that in to annoy the player when the real solution takes a bit more thought and is more fun.
  • Saved the current music blend so that the correct track will play on load.
  • Balanced some of the audio (tall grass was obnoxiously loud in particular).
  • Created some new sound effects for the ring blocks and a few other things.

We’re getting VERY CLOSE TO BEING DONE AAAAAAAH

Also posted on Tumblr.