There’s sort of this pressure I think to always have big, quality, detailed dev posts, and sometimes I get so deep into…

There’s sort of this pressure I think to always have big, quality, detailed dev posts, and sometimes I get so deep into the weeds that that’s even more impossible.

Anyway, with The Starflower Engine, ProtoDungeon is now 3D, and that makes lighting easier! (Even on ProtoDungeon 3, which is still planned to be 2D via orthographic camera transformations). Unfortunately, easier is still really hard so it’s been taking me a few weeks, but lighting is going to be really important in these games.

So this is ProtoDungeon 3 in 3D mode with the player light jacked up real big, enjoy!

Wishlist here!

Also posted on Tumblr.