“Let’s try a new animation system,” I declared.

“Let’s try a new animation system,” I declared. “It will be easy and work the first time!”  (I didn’t think it would work the first time. It never does.)  Anywho, this is a crucial piece in getting the new combat up and running. Currently, giving different frame lengths to each individual frame is *possible* (I think?), but I haven’t been able to figure it out. This new system, once it’s working, gives me a lot of control over each individual piece!

“Let’s try a new animation system,” I declared. “It will be easy and work the first time!”

(I didn’t think it would work the first time. It never does.)

Anywho, this is a crucial piece in getting the new combat up and running. Currently, giving different frame lengths to each individual frame is possible (I think?), but I haven’t been able to figure it out. This new system, once it’s working, gives me a lot of control over each individual piece!

Also posted on Tumblr.