Trying Some Stuff
So I said I would Try Some Stuff last time, and the most valuable thing I’ve been trying is talking with friends about all this stuff. Who knew?
In review: I need some kind of sustainable, healthy way to communicate online about the stuff I’m making. That is how I want to connect with people, via my games.
But in talking with my friends, I realized it had to be more than just “sustainable,” it has to actually drive the engine forward. It has to be fun. Whatever this ends up being, I have to look forward to working on it, and working on it has to push forward the game development, which will fuel the devlog, which will fuel the game development.
So if you caught that, I’m just going with calling this future strategy thing a “devlog”. Not “marketing,” not “engaging on social media,” not “feeding the algorithm beast.” I don’t know what form a devlog will take. I mean it could just be this, what I’m doing right now (and this will certainly continue). One friend suggested doing devlog videos. A long time ago I did gamedev streams, and that was fun, and I also cut together little highlight reels, and that was fun. So that may be A Thing. It may not, too, because I don’t know if I can actually consistently do something like that. Editing videos is a lot of work. Streaming is, too, especially with our baby’s feeding/sleeping schedule. But I’m enjoying thinking about it.
And that’s really good, because every time I’ve thought about online presence recently, I’ve just wanted to shrivel up and die. Maintaining social media, to me, is misery, is bowing before an algorithm, sacrificing my wellbeing to a human-made god that doesn’t care. “If you’re Really Lucky, I might show your sacrifice to the other sacrifices, and if you’re Astronomically Lucky, a few might like it. Now let me drink your blood and fill your veins with toxic liquid instead via my evil ritual. Also, you have to post all your stuff in gifs, the worst image format known to humankind, but not that way, this way. No not like that, like this.”
I’m over that.
If a social media platform doesn’t fit what I want to do, I’m going to cut it.

(wow that gif is old… nice to see Tav though, right?)
I’m starting with Twitter (I’m not going to call it X). Twitter is not fun for me and never has been. So I’m actually, 100% for real, deprecating my Twitter account. Do you know how much pleasure I get from this idea? Do you have any idea how much lighter I feel, having decided to get rid of it? Twitter has given me a few dear friends (whom I now talk to via routes other than Twitter anyway), but also nearly ten years of grief, and this platform is not getting better. Oh, the algorithm actively suppresses my posts now? Fine. Let it die. I’m not carrying that burden anymore.

(just constantly bashing my head against social media)
And I don’t want a Twitter-like. If that format works for y’all, great, please keep doing what you like to do, but I’m not going to spend my time trying to recreate the evil rituals somewhere else (I’ve never enjoyed evil rituals). (To be clear, I’m not calling you evil if you engage on social media. I am calling social media algorithms evil.) My time on any remaining microblogging sites, if I even continue those, will now be devoted to simply directing people to the devlog, the thing I actually like and want to do. Does that mean just like a static post on each of them that has a few (shudder) gifs and some links? Maybe! Maybe!!
I’m not going to make any sweeping declarations of The Plan, partly because there isn’t a firm one yet, and partly because I’ve done that before to little success or consistency. However, I know I want to do stuff that makes me want to make stuff, and I’m excited for that. I think it’s gonna be fun. I think it may also be sort of a return to form, at least in ways that I can now that I’ve got my family. So stay tuned…
Oh! Don’t forget to wishlist ProtoDungeon: Episode I and ProtoDungeon: Episode III on Steam! (II is in progress!)
- gamedev
- devlog
- game development
- pixel art
- gamemaker
- indiedev
- social media
- protodungeon
- the waking cloak
- devblog
- zelda
- action adventure
- steam games
- steam
- video game
- video games
- gaming
- explore
- metroidvania
- marketing
- creativity
- art
Also posted on Tumblr.