DEVTOBER 13-30

Screenshot from a Studio Spacefarer game.

[13] Most of the way through building and debugging this room before realizing this puzzle won’t work based on what the player has at this point……… The original design did work but had a fatal flaw I’ll have to work out.

[14] It might not look it with all the random bugs and visual glitches here, but this is a major step in the right direction since yesterday!

[15] Going on (much needed) vacation, so I won’t be posting for several days. I’ll keep working on stuff! Though at a friend’s advice, not going to “force” it. Anyway, today I worked on a handful of things. Started fixing the cliff depth sorting! (Yes, bad shadow.)

[16-17] Went on a hike. Haven’t touched ProtoDungeon. I don’t even have my laptop here. Feels so good to decompress!

[18] Since I (intentionally) left my laptop at home, working on dialog and boss design on good ol’ paper.

[19]  No pics to show since it’d just be blurred pencil/paper again. Fleshed out ideas for the boss (a simple one so Ep3 doesn’t take me TEN YEARS TO FINISH) and started concept work on the Magic Fan dungeon. Might do the same for the Bell and Sword+Chalice dungeons!

[20] Great progress on next dungeon mapping. I’m actually to the point where I miss working on PD3 now! Which is good, since we’re heading back home tomorrow.

[21-22] Reworked how ground level is calculated. No more swapping cliffs in and out between night/day. The ocean is now at “sea level” at night and up +16 in the day. Much simpler! Shoutout to levitating block, red door, and sprite glitches on the left. Lots left to do.

[23]  Block work. I fixed stuff so they don’t get shifted up when switching rooms, but now they get shifted down when loading… more fixing to come. Fixed the block collision and allowed walking ON the block though!

[24] Every time I turn around to fix one bug, the bugs behind my back I already fixed come out to play. Today I fixed the teleporters (again). There was an issue with the target z not being set properly, meaning you’d end up behind the cliff here.

[25] And then there’s days like today where when you fix one bug, you accidentally fix another bug. Jumping over gaps works now! :D

[26] I worked on the biggest interior in the game. Getting all the cliffs to line up nicely in a way that’s visually easy to parse.

[27-28]  Yesterday I spent trying to figure out why THIS ONE TELEPORTER wasn’t working. Eventually discovered it WAS working. There just wasn’t a region object to setup the area/room, so the game got confused Today I’m getting that big ol’ cave working!

[29] Today, I fixed these rocks. That is all.

[30] Today I updated how items get set/reset. Some previous fixes were combining their powers to put the items in some weird places. I nicely asked them to please calm down. Now you can grab keys and stuff!

Also posted on Tumblr.