Flowers is important!
Flowers is important!
Doing some 🌱 gardening 🌱 in Starflower Engine lately. Got tall grass behaving in 3D and 2D, which was a whole thing, and flower (and other) decorations are working properly too!
Changes!
- Full billboarding for tall grass was clipping through stuff like crazy
- Switched to full 3D grass (which looked neat in isolation but looked terrible in practice)
- Switched back to two rows of grass sprites and added partial billboarding
- Fixed grass autotiling (omg it’s SO much easier than placing the correct grass entity one by one in GameMaker!!)
- Switched all sprites to use the model system (since models are just 1+ sprites) so that I can use the Model Editor
- Fixed a bug where entities were stuck in “preview” mode after being placed and therefore not being saved
- Made it so that entities with looping animations (like flowers!) play during edit mode
Also posted on Tumblr.