Flowers is important!

Flowers is important!

Doing some 🌱 gardening 🌱 in Starflower Engine lately. Got tall grass behaving in 3D and 2D, which was a whole thing, and flower (and other) decorations are working properly too!

Changes!

  • Full billboarding for tall grass was clipping through stuff like crazy
  • Switched to full 3D grass (which looked neat in isolation but looked terrible in practice)
  • Switched back to two rows of grass sprites and added partial billboarding
  • Fixed grass autotiling (omg it’s SO much easier than placing the correct grass entity one by one in GameMaker!!)
  • Switched all sprites to use the model system (since models are just 1+ sprites) so that I can use the Model Editor
  • Fixed a bug where entities were stuck in “preview” mode after being placed and therefore not being saved
  • Made it so that entities with looping animations (like flowers!) play during edit mode

You can wishlist ProtoDungeon 3 on Steam!

Also posted on Tumblr.