So pleased with how levels and cliffs turned out in the ProtoDungeon!
So pleased with how levels and cliffs turned out in the ProtoDungeon! Something I’ve really been thinking a lot about is how best to get “height” working in a 2D game, which is more complicated than it looks at first glance. I’ve got a big ol’ post about how it’s done coming soon!
Also posted on Tumblr.