<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><generator uri="https://jekyllrb.com/" version="3.10.0">Jekyll</generator><link href="https://studiospacefarer.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://studiospacefarer.com/" rel="alternate" type="text/html" hreflang="en" /><updated>2026-09-29T21:35:40+00:00</updated><id>https://studiospacefarer.com/feed.xml</id><title type="html">Studio Spacefarer</title><subtitle>Devlog and games from Studio Spacefarer — a dad making games like The Waking Cloak and ProtoDungeon in his spare time.</subtitle><entry><title type="html">Every day I must decide that it will be enough</title><link href="https://studiospacefarer.com/devlog/2026/09/19/every-day-i-must-decide/" rel="alternate" type="text/html" title="Every day I must decide that it will be enough" /><published>2026-09-19T05:00:00+00:00</published><updated>2026-09-19T05:00:00+00:00</updated><id>https://studiospacefarer.com/devlog/2026/09/19/every-day-i-must-decide</id><content type="html" xml:base="https://studiospacefarer.com/devlog/2026/09/19/every-day-i-must-decide/"><![CDATA[<p>It’s suddenly very real, with Next Fest coming and ProtoDungeon 3 participating, that I’m committed. Like, yeah I can still back out, of course, but that’s not something I want to do. It’s just a higher level of reality check.</p>

<p>It’s terrifying. Will this game be any fun? Is it too big? Is there enough to do? Does it provide enough choice? Enough variety? Good pacing?</p>

<p>Man I dunno.</p>

<p>Every day I have to decide that imperfect is enough. I chose intentionally to not try to game the algorithms or resort to dehumanizing sales tactics. Very likely, PD3 will not sell a massive amount of copies, and some folks won’t like it. It won’t solve our very tight finances, it won’t bring me fulfillment or deep contentment with my life.</p>

<p>All that’s left is to have fun creating the game, connect with those of you who do enjoy it, and learn for the next installment. Perfection is a lie, art is human.</p>]]></content><author><name></name></author><category term="next fest" /><category term="indie game" /><category term="pixel art" /><category term="gamedev" /><category term="protodungeon" /><category term="studio spacefarer" /><summary type="html"><![CDATA[It’s suddenly very real, with Next Fest coming and ProtoDungeon 3 participating, that I’m committed. Like, yeah I can still back out, of course, but that’s not something I want to do. It’s just a higher level of reality check.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://studiospacefarer.com/Images/devlog/2026-09-19-every-day-i-must-decide.gif" /><media:content medium="image" url="https://studiospacefarer.com/Images/devlog/2026-09-19-every-day-i-must-decide.gif" xmlns:media="http://search.yahoo.com/mrss/" /></entry></feed>