The State of Things Yet to Come
The Ghost of Spacefarer Things Yet to Come is a hard guy to get ahold of, but I have at last wrangled him and tied him down until he wrote the blog post he promised:
The blog post he promised
I have looked into the future… where I am from… and ok yeah let’s start off with the big news first! In the future… ProtoDungeon: Episode III will be on Steam!
That means you can wishlist ProtoDungeon: Episode III on Steam!!!!
And here’s a little mini announcement trailer for just this occasion :)
(and turn up the sound! I made a lil tune for this!)
So please go give it a wishlist!
Steam’s inner machinations are something of a secret to everybody, but wishlists absolutely help the folks who make games. It’s one of the most important ways you can help me, even if you’re not sure you’ll ever buy it. Wishlists get games seen, so please wishlist!
I’m really excited about this. This one actually my original plan for ProtoDungeon, to put each individual episode up on Steam and use the experience to improve… but I was talked out of it by a guy who was mad that Episode I wasn’t a full-length game, and by his predictions of my failure. I switched to only publishing for free on Itch and decided The Waking Cloak and ProtoDungeon DX would be the only games I put on Steam.
I wish I’d never listened to that guy. He clearly didn’t care about me, and I let his words and attitude control me.
The future is ever-shifting
There’s a lot of things I’ve been doing because I felt like (and have been told) I should be doing. So for the future, I had been intending to really hit the ground running on all fronts, posting to social medias everywhere, launching tiktok and insta reels and youtube shorts, and generally pouring my efforts into “marketing.”
I don’t think there’s anything wrong with this, but it’s also… not me? It’s not really what I want for my future. I’ve thought long and hard about this hobby, and I want to enjoy the parts I enjoy, and not let pride prevent me from letting other people take over the parts that I’m not really good at and don’t have the time for anyway. Let’s face it: my plate is full with my job, my kids, my house, taking care of my wife, chronic illness/pain, etc.
On top of that, I’ve been off social media for a long time now, and it’s been so restorative. I don’t fault anyone for being on any of them, and I’ll poke my head up every now and then, but… I’m letting go of “making it” on socials. I can’t keep up with the sacrificial requirements of the Algorithms. I can’t keep up with the comparison game with everyone else making stuff on there. I had spent a lot of time curating my feed(s) so that I saw only wonderful people making wonderful art, and I still felt like I was always “coming up short.”
The new plan: just post here on the devlog… just things I want to post. Focus on making my games and having fun doing it. I’m not gonna spend time finding the opportune moment to generate traffic or to say just the right things to sell people on playing my games or learn all the metrics and stuff. I won’t post in every conceivable space hoping I’ll get enough momentum to go viral or even just noticed.
Will that mean fewer wishlists, fewer followers, fewer people playing my games? Yes. And I’m content with that. I just want to enjoy the act of making games. I don’t need to “make it big” anymore. I look up to folks like ConcernedApe (solo dev of Stardew Valley) and Team Cherry (small team behind Hollow Knight) and their lovely games and experiences, but I don’t need to BE them anymore. I’m me, and I like being me.
Okay but what am I actually doing…?
Practically speaking, the plan is now as follows:
- Publish ProtoDungeon 3 on Steam/Itch for $8.99, with a two-week launch discount of 15% (so, $7.64). I’d like this to be in Q1 of 2025, but I’m keeping things loosey goosey here
- Publish PD1 and PD2 on Steam for $4.99 each, with the same builds as on Itch now (so they won’t have Steam achievements). These might come before 3 is released, we’ll see!
- Continue with episodes 4 and 5, also on Steam/Itch–these will be significantly quicker to develop than 3, as they will be smaller and also will not require fundamental changes as 3 did. Pricing will probably be lower than for episode 3 and likely higher than episodes 1 and 2.
All of the above will be self-published!
Once those are complete, I will be working on The Waking Cloak, and it’s here that I’m seriously considering looking into a publisher. I do want my games to be played by more people, and having professionals handle all the marketing and socials and console porting and other fine details would be such a burden off my shoulders. I’ve got my eye on a few in particular, but I’m putting more thought into this before I say anything else.
What about…?
- Why are you working on ProtoDungeon and not The Waking Cloak? Trick question! (You didn’t know you were asking a trick question, did you?) I say this a lot but it bears repeating: ProtoDungeon is helping me build up the mechanics and assets for The Waking Cloak, and is helping me get lots of practice with game design, as well as with art and publishing and so forth.
- Will ProtoDungeon have spoilers for The Waking Cloak? Nope! The only spoilers will be purely mechanical, but I’m holding back a lot of puzzle concepts and a few mechanics for TWC itself. ProtoDungeon is a separate prequel story and has unique dungeons that will not show up in TWC.
- What is ProtoDungeon DX? This will be the combination of all the ProtoDungeon episodes, with the early episodes rebuilt, and with additional content (like an overworld). I’m planning on working on this after The Waking Cloak. There will be some kind of discount based on your collection of individual ProtoDungeon episodes. I don’t know how that works yet, but we’ll cross that bridge when we come to it. Whatever happens, I want to make sure it benefits y’all.
- Why isn’t ProtoDungeon free anymore? Simply put, because I think they’re worth it. I’ve put a lot of time and effort and love into them. Also, I have a family to support, and this hobby is not free either! The episodes are short, yes, and that’s why they’ll cost less than a movie ticket.
- Patreon? Development will be open and free as always, but patrons will get a first look (like with this post!) There are other goodies at higher tiers, too. And I should mention: funds go towards stuff like key art, publishing fees, and other minor operating costs. I was able to commission some wonderful art for ProtoDungeon: Episode III with y’all’s support, but I’ve also bought some music tools (such as Chipsynth SFC), and I have a Studio Spacefarer P.O. box as an official address for legal reasons when publishing newsletters. I also am able to keep the main site, https://studiospacefarer.com, up with these funds. So, thank you!
To the future!
ProtoDungeon: Episode III has been a difficult beast to tame, partly because of fundamental changes to all the systems, but also because of where it fell in my life, amidst the pandemic and grief and changes and moving. It’s become more important to me because of that, because it’s a way to process everything. I had always known ProtoDungeon was about grief, but now it’s much more personal.
I’m excited to work on things again. I look forward to sitting down and working out the details and adding the new ideas. I can’t wait for y’all to experience it. Thank you for following along, and here’s to future days!
Oh and did I mention…? please wishlist ProtoDungeon: Episode III on Steam :)
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